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Guidelines

The Balance of Armament - Dice Distribution


Within the spectrum of role-playing you must find a measurement system that allows you to define what is a successful or failing action. Specifically in combat, this is a vital requirement so that strengths, and abilities may be gauged by a system. Through the years of observation and calculation, the dice system came about.


The battle system, based on 2d# (2 dice, a # of sides dependant on your abilities/registration) will go as follows:

 

                          Roll Result

                          0-14                   0 Damage

                          15-19                 1 Damage

                          20-24                 2 Damage

                          25-29                 3 Damage

                          30 +                   4 Damage

 

The above table identifies the equivalent rolls made through the dice given throughout the system of Gor. It is an accepted fact that free women and slaves roll 2d20, basic male combatants (non-warriors, or other castes) roll 2d21, and within the system of the Rarii (Warriors) the base shall follow the distribution of armament, reserved to the Scarlet Caste (RRaMC):
 

Dice and Explanation

 

  • 2d22

is the allocation given to Warriors who are still in training. These are Warriors who are still in the process of application.

  • 2d23

is the allocation given to Registered Warriors. Those who are in the first six months of their status of registry within the RRaMC receive 2d23.

  • 2d24

is the maximum allocation given to Registered Warriors. It signifies that the registered Warrior has been active, and excelled within the Caste for a period equal to or exceeding one year.

 

In the interests of realism, the Registered Red all Male Caste has decided to disavow and no longer recognize dice above 2d24.; Those who have had 2d25 within the caste will be reduced to 2d24. Let it be reiterated, 2d25 is not recognized by the RRaMC, any registered member seen using such dice as a reference to the RRaMC will have their registry placed in jeopardy with the judges of the Caste.

Warriors grand fathered from another forum will be on a 6 month probation period with no loss of dice.

Official Dicing
To the Eyecatch then, the official word of the RRaMC for dice recognition throughout Gor is the following:

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Kur Dicing & Armament
 
The time has come to get rid of the "Super Kur" and level the playing field for everyone.  Approved RRaMC Council, 1/2009.
 
Kur Weapons and Armament - Axe, Sword, Mallet, Small Shield, Medium Shield.  No modifiers.
 
Modifiers - A +1 modifier is permitted for mounted combat.   Mounted combat entailing a tarn or kaiila, giving the registered Rarius an advantage of attacking with a moving object.
 
Be aware that the Rarius still utilizes his armament if he is attacking with a crossbow, or whatnot, the actual additional +1 (illustrated, by a tarnsman received 2d24 when he is allocated 2d23 on foot, as per standard registry) is only for the attacking beast. Thus the attack roll which is higher is, for example, the tarns claws sinking into its prey.In addition.   
 
Non-Casted Warriors - The ideals that a Warrior can exist without Caste is completely ludicrous, and antithesis to the foundation of Gor.  It is a condition that has been founded so that Warriors can be dishonorable, and simply engage in roll-play, not role-play. The foundation of a RPG is ROLE PLAYING GAME, thus, storylines, and so forth are encouraged...not who can bash who's face in better.
 

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